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        <title>unity:classes</title>
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        <description>*  GameObject: Represents the type of objects which can exist in a Scene

	*  MonoBehaviour: The base class from which every Unity script derives, by default.

	*  Object: The base class for all objects that Unity can reference in the editor.

	*  Transform: Provides you with a variety of ways to work with a GameObject’s position, rotation and scale via script, as well as its hierarchical relationship to parent and child GameObjects.</description>
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        <title>unity:flow</title>
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        <description>Unity processes updates in the following order:

 Update        updates every frame                        FixedUpdate   updates every physics frame                LateUpdate    updates last, after all other game logic</description>
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        <title>unity:input</title>
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        <description>Unity Input

To access the Input Manager:
With a Unity project open, go to Edit&gt;Project Settings.
In the Project Settings window, navigate to “Input Manager”.
This will open the configuration, seen below:


Xbox controller/XInput controller mappings for Unity:</description>
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        <title>unity:tags</title>
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Tags can be added globally through the inspector by choosing any object and selecting “Tag” and “Add Tag...”</description>
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